Tuesday, December 1, 2009

A-ha?

Just had a wild thought that could be the 'missing link' I've been looking for to tie my argument together.
There's been a gap in my thinking/argument up until this point that I keep stepping over. In the first instance I've been talking about the not so successful digital repurposing of documentary and how it has lost its essence. Good fine but then I've been jumping to 'Flow theory is the answer' to the optimal documentary experience. It was a bit of a leap and everytime I tried to think how to link the two together ... well they didn't logically fit together.

SO, I began to think about other formats that have been re-purposed for the digital realm and then link the qualities that are in common between the traditional and digital formats. Games are the obvious answer. They are equally as engaging and successful in both traditional formats and digital. The two are different in their technical/physical qualities but similar in many other ways.

Then I began to list these common qualities that digital and traditional games have -
  • play
  • win/lose - clear goals and feedback
  • challenges - requires skill and rules to play
  • immersive - loss of self-consciousness when engaging
  • transformation of time when playing
As i listed these qualities I recognised them all as being qualities of Flow and a-ha the missing link, using this case of games can be my bridge to discussing flow and then discussing flow in relation to documentary will assist in identifying the optimal experience in both digital and traditional environments.

A-ha! :oD

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