Monday, April 30, 2012

Export & Upload

The artefact of my PhD thesis Inside the Brotherhood Reel is now available on Vimeo!!

Watch it at your own peril: Inside the Brotherhood Reel

:o)


Friday, August 5, 2011

I'm glad it's still an issue ...

http://www.wired.com/gamelife/2011/08/sleep-no-more/#more-37512

While reading a recent game review at Wired.com I was pleased to see that immersion into digital media (non-linear) narratives is still an issue being talked about. Haven't found the right spot to add it into the thesis so thought I'd record it here.

Jason Schreier reviews Sleep No More, a non-linear narrative play and highlights the fact that he doesn't really care what happens in the play, which right there misses the mark because the point of narrative is that it provides a vicarious experience and he doesn't feel a part of the story. 'The primary problem with this method of storytelling is that you're not really part of it.' .... exactly.

You're not part of it in these things, it's a finished, polished production that doesn't need the media-user to do anything but point and click - boring.

It's a bit like playing in a sandpit with pre-made castles. Nice to look at but wouldn't it be more engaging/immersive to use the raw sand to make your own?

Me thinks so ...

Wednesday, June 22, 2011

3 views from Slovenia

OK. I may have been distracted away from my blog this year but the world hasn't :o) This is my 'insights' page for this blog: 3 views from Slovenia! Awesome.

Wednesday, October 13, 2010

users vs creators?

So in the doco I say something along the lines of, 'we're so much more than users of interactive technologies, we're creators ...' ... what's the difference, what exactly did i mean by that?

Well I'm using these technologies right now. I can use digital media to communicate; access information, share information but creating stuff with digital media is a step beyond that. When you're being creative essentially you take pieces and combine them or transform them into something new. So with the UB project I've largely taken pieces of old, analogue, physical media (photos, slides, film, video) and firstly transformed it into digital media (scanning, capturing, telecine-ing) and then mixed those sources together to create my vision of the UB world - that's another level on simply 'using' is it now isn't it.

I think it is worth differentiating between the two anyway.

Monday, October 11, 2010

editing: the magic of pieces coming together

























Above are two images that were taken around the same moment during the filming of the UB back in 1978; the first by a still camera, the other from 16mm, but since they were taken they've never been put together as they are here and as they are on the timeline of my doco.

I'm guessing that the magic of this reunion is probably lost on everyone but me, the editor, the creator of this sequence so I'd best explain myself. First there's the moment when you realise that these two pieces of the puzzle fit together. As I mentioned both come from different sources. I've only just received the first image but as soon as I saw it I recognised the frames of the 16mm that it related to - i guess that's the feeling that a researcher longs to have - pieces that fit together that have never been put together before.

Then you lay them next to each other on the timeline and hit play. I guess it's the old Kuleshov effect in play here. In a montage the second image takes most of its meaning from (is contextualised by) the shot preceding it. So prior to me accessing the behind the scenes still shot the piano hands were just anonymous hands playing piano but add that first image, which essentially is a new broader perspective (storyteller) and the story expands exponentially.

So suddenly two separate captured moments (images) that relate to the same historical moment are joined and something weird happens. A world, frozen in time for 30 years, is re-animated.

I think that is awesome and incredibly powerful ... Hmmm :o/ ... guess you had to be there.

Wednesday, August 18, 2010

Yes. But why would we want to create?

Just finished reading Clay Shirky's Cognitive Surplus. I was hoping to find more. I was hoping to find out why we would want to create media, create our own digital documentaries. Instead I found a lot of other useful information concentrated on our desire as social creatures to share and communicate with others.

I suppose creating something is communicating but I'm not sure the desire to share what I've created is the total reason why I would want to create a digital documentary. That's a good end result, the fact that I can share it with the world but what about the process of actually doing it? Flow is all about process, being in the moment of doing something. Do we go see a movie for the sole purpose of talking about it with others later? I don't, perhaps others do?

I guess sharing on facebook is about being in the moment, sharing on facebook is the process, the flow experience of facebook is in the sharing, whereas  documentary is all about story (and doco can't exist without story no matter what the delivery platform) and it is the story journey that is the process. In traditional doco the only way to get into the flow of the story is to watch whereas the flow of digital documentary can be to watch but also in the creating ... and the experience can be extended again through sharing.

Chapter 3 'Motive' began to examine why but still it was brought it back to 'The motivation to share is the driver; technology is just the enabler' (2010, p.79). I think I need to go back to the literature on creativity to fill in these gaps on what it is about creating that creates a flow experience for us.

Monday, August 2, 2010

Edit. Day One.

While I wait the 22 minutes for my poor little macbook pro to render I thought I'd catch up here. It's been about 6 weeks since my last entry.

In that time I've been writing, re-writing, and re-re-writing the script for the doco. This has been a 6 month process. 6 months! Worth the time though because now I feel like I've done the hard work, laid the path and it's just a matter of assembling it. Just like a piece of IKEA furniture; well designed, looks good but underneath is particle board timber. So hand me my allen key ...

So I recorded a draft of the voiceover on the weekend. I've never included a voiceover in any of my productions before. I've always used text in its place but as a viewer, text is laborious, exhausting to read. This doco is looking like it is going to be around 30 mins long, too long to be constantly reading!!

And I've certainly never recorded a voiceover before. As I was doing it I found myself wondering how it should sound. There's the traditional 'voice of god' style which I couldn't do if I tried. I also don't like the stiffness of the traditional journalistic approach, it's too cold and detached. Then there's the more contemporary style that sounds is more relaxed, monotone and conversational. That's more how I talk anyway so I think this voiceover probably fits into that category. I'll probably have to end up doing most of it again but it is acting as a good track to guide the doco as I begin editing.

I'm right on schedule in beginning the edit today. I wanted the script done by end of July. The next milestone is to have the documentary, or a complete draft of it, done by end of September.

So first thing was to lay down the voiceover which has filled the timeline up to 32 minutes! Man, that's a seriously long production. I'm a bit concerned that it's too long. As I go I'm going to be looking for parts of the VO that I can replace with more succinct visuals to shorten things a bit.

The beginning of the doco contains lots of little bits from all over the place so I've been sourcing them and putting them on the timeline. Sound effects of tones, projectors, wind whistling. All very easy to source on the www. I visited youtube to source the old film and kodak ads ....

... wait ... rendering is done so back to the editing.